![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAh6D19xW1jehNGXXUS4OHFKTVWoJbKy8XP4hnZH1pZ_c8JR_1nUYEhTZLvJOsZOpLbbkkDhc6lUQ01vaxYJaAqVUMiLDWcEPHBxejg5IY9MHQXDI4pU2eblZyp2KtTN2JVxiF4nSXvzwY/s320/emichaels_final_render_2.jpeg)
Export Maya model in OBJ format and then import it into UV Layout. C=Cut Seams. D=Drop Patches. Shift+Enter=Seperate Patches. Shift+F=Relax UV's. Export model with relaxed UV's as OBJ.
Import OBJ with relaxed UV's into ZBrush. First use brush in Draw mode, then Edit. Save as a tool in ZTL format. Use Move brush to make large scale changes. Use Sculpt brushes to add finer details to the model. Shift=Smooth. These changes will be used to generate a normal map.
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