Tuesday, December 14, 2010


Switch to Polypaint to paint on the surface of the model. This will be used to generate a texture. When finished working on the model, switch to Low Rez version. Create Normal Map and Export it. Switch to High Rez, create Texture Map and Export it.

In Maya, use images created in ZBrush for the textures and normal maps in the appropriate shaders.   


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